Power corrupts and absolute power makes you call your Commanding Officer by
their first name, and that is Just Not On.
What Happens
Q taunts Picard and they have a
Shakespeare quote-off. In the game-space Riker and the bridge crew face off
against costumed creatures with phaser rifles. Q cosplays as Data and freaks
Riker out, before trying to recruit him into the Q continuum. He offers Riker
advanced powers and beams more crew (and Wesley for some reason) into the game.
Worf and Wesley are killed by bayonets, so Riker uses his new powers to resurrect them and
take everyone back to the Enterprise.
The ship returns to its rescue
mission and Picard makes Riker promise not to use his new powers. On the colony
few survive and Riker is sad about a dead little girl but doesn’t resurrect
her. He blames Picard and rants, then calls the crew together. Riker
decides he’s going to give everyone the stuff they want:
Wesley is aged 10 years, Data refuses a shortcut to humanity, Geordi is given
sight, and Worf is freaked out by a growly Klingon lady. Everyone rejects Riker’s unasked for gifts and he sees the error of his ways. After Picard points out Q has failed thunder sounds
and Q is whisked away.
Riker: lover,
adventurer, middle-management
This scene is made of Intense Looks |
For a while Riker is basically the Wizard (but for reals, not
just some con artist from Omaha)
and decides to grant everyone’s wishes, without their consent. When everyone
else refuses to take the easy way he offers he learns the lesson, despite temptation
and protest from Q.
The Boy
Q whisks Wesley from class (he still does those?) into the
game-space, despite never having met him and having no reason to do this.
Wesley is stabbed right through with a bayonet, which must have pleased fans no
end after last week. Then Riker resurrects him when he saves everyone else.
On the bridge Riker’s gift to Wesley is 10 years in an
instant. Apparently he knows Wesley best of all and they have long talks, which
is new and weird information. Mid-20s Wesley looks nothing like Wil Wheaton, is
unsurprisingly freaked out and is perved on by Geordi. (“Hey, Wes. Not bad.”)
Wesley refuses this unasked for gift as, like Data, he wants to get to where
he’s going on his own.
I somehow doubt that this experience will make him go and
play with the other kids more.
Klingon Warrior
We finally get to see Worf do something besides growling, being disapproving and rushing pointlessly to attack. In the game-space Worf
scouts ahead stealthily and scopes out the enemy (furry, animalistic creatures
in Napoleonic soldier costumes) before returning with info. It seems he does have tactical
skills as well as fighting instincts.
Riker magics up a growling Klingon woman in fishnet tights
for Worf. She doesn’t seem like much of a person (has Riker met any Klingon
women, what is he basing this on?). She lunges at Tasha, Worf knocks her to the
ground then objects, she (and Klingons in general I guess) have become alien to
him and he apparently has no place in his life for sex now.
This little piece of roughness makes me think that Jadzia
Dax (or perhaps Trills in general) must be tougher than humans, who Worf
described as ‘too fragile’ in Justice.
Stage Skills
Picard and Q have a Shakespearean quote-off. Just for the
fun of it.
It actually works pretty well, as Q and Picard use Shakespearean dialogue to illustrate points about Man (I think it's meant to be about humanity in general, not just the ones with Y-chromosomes).
It actually works pretty well, as Q and Picard use Shakespearean dialogue to illustrate points about Man (I think it's meant to be about humanity in general, not just the ones with Y-chromosomes).
Space Trumpets
Whilst fighting in Q’s Napoleonic-themed desert the Space
Trumpets play a slowed-down version of the famous chords of La
Marseillaise. I found this amusing.
After writing this blog post I may have looked up quite a lot of national anthems on youtube, just to see what they sound like.
After writing this blog post I may have looked up quite a lot of national anthems on youtube, just to see what they sound like.
Staff Meetings: 2
1. Picard and Riker discuss Riker’s new powers, Picard makes
Riker swear not to use them.
2. Bridge crew (and Wesley for some reason) assemble on the
bridge to stage an intervention for Riker, who hasn’t really done anything so
far except rant.
No Magic Here
He saves his friends, resurrects 2 of them, ages one 10
years, cures another’s blindness, creates a woman for a third and offers to
turn an android into a human. He’s like Jesus, the Blue Fairy and a pimp all rolled into
one.
Except that given the unlimited nature of the Q powers it
all seems a bit small. Picard treats Riker like he’s a megalomaniac, but
frankly he doesn’t do that much besides being angry and showing off. He could have magicked the Enterprise to Risa and given everyone shore
leave forever. He could have created a giant golden throne for himself and
carved a moon in his own image, but he doesn’t.
I suppose it proves that Riker isn’t like Q, but if
someone’s gonna go mad with magical power I’d like to see something a bit more
mad and magical, but that’s Star Trek TNG for you. Restraint is the better part of
valour.*
Death by Space
Misadventure
The colony has 504 inhabitants, when the Enterprise gets there only a dozen or so are
still alive. That’s close to 500 people dead due to an accidental explosion in
a mining operation that becomes an underground disaster.
The End
After failing to tempt Riker Q is summoned back to where he
came from by the anger of the Q continuum, screaming as he goes. Data queries
why Q, who can control space and time, has such difficulty with them. It is a
reasonable question that doesn’t really get answered. Picard suggests humans
are more complicated than space and time, which sounds trite (and kind of
excludes Worf who acquitted himself well in game-space and was definitely part
of this adventure), but that's the lesson we're left with.
* By 'valour' I mean not changing things in a way that will have repercussions beyond this episode.
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